AT&T announces record iPhone activations

AT&T on Friday confirmed that it has activated a record number of iPhones. “As of 4:30 pm ET Oct 14th, AT&T had already activated a record number of iPhones on our network – and is on-track to double our previous record for activations on a single day,” the company said in a statement delivered to BGR via email. “These record volumes may produce slower activations for some customers, though our systems continue to run at record levels.” Customers have been complaining of difficulties with activations on various forums around the Web. Considering the carrier has already doubled its single-day activation record, it’s pretty impressive that the system is up at all. It should be noted that some customers are reporting better luck with activating their new iPhones on the device rather than through iTunes.

Apple Sells One Million iPhone 4S Phones In 24 Hours

CUPERTINO, California—October 10, 2011—Apple® today announced pre-orders of its iPhone® 4S have topped one million in a single day, surpassing the previous single day pre-order record of 600,000 held by iPhone 4. iPhone 4S is the most amazing iPhone yet, packed with incredible new features including Apple’s dual-core A5 chip for blazing fast performance and stunning graphics; an all new camera with advanced optics; full 1080p HD resolution video recording; and Siri™, an intelligent assistant that helps you get things done just by asking.

“We are blown away with the incredible customer response to iPhone 4S,” said Philip Schiller, Apple’s senior vice president of Worldwide Product Marketing. “The first day pre-orders for iPhone 4S have been the most for any new product that Apple has ever launched and we are thrilled that customers love iPhone 4S as much as we do.”

Consumers spent additional $1.74 billion on DLC Q2 2011

The NPD Group’s latest Games Industry: Total Consumer Spend report suggests consumers spent an additional $1.74 billion on video game content during the second quarter. NPD classifies this additional category of content as anything that involves gaming outside of new physical video and PC game software. Examples include purchases for social network games, downloadable content, mobile games, digital downloads, subscriptions, game rentals and used game purchases. Consumers spent a total of $1.44 billion on physical games for consoles and PCs during the quarter and, in total, spent $4.5 billion on video game content, hardware and accessories. That figure is up 1% from the same quarter last year. “While the new physical retail channel still generates the majority of industry sales, our expanded research coverage allows us to assess the total consumer spend across the growing number of ways to acquire and experience gaming, including mobile apps and downloadable content,” NPD Group industry analyst Anita Frazier said. Read on for the full press release from NPD.

PRESS RELEASE BELOW

RESEARCH SHOWS ADDITIONAL $1.74 BILLION SPENT ON VIDEO GAME CONTENT FOR SECOND QUARTER 2011
Total Consumer Spend on Hardware, Content, and Accessories in the U.S. Estimated at $4.5 Billion

PORT WASHINGTON, NEW YORK, October 5, 2011 – According to the Q2 2011 Games Industry: Total Consumer Spend report from leading market research company, The NPD Group, in addition to the $1.44 billion spent in the U.S. by consumers on new physical video and PC game software in the second quarter of 2011, the total consumer spend on content via other monetization methods, including used games, game rentals, subscriptions, digital full-game downloads, social network games, downloadable content, and mobile games, is estimated at $1.74 billion. The total amount spent by consumers on hardware, content and accessories is estimated at $4.5 billion, an increase of 1 percent versus Q2 2010.

“While the new physical retail channel still generates the majority of industry sales, our expanded research coverage allows us to assess the total consumer spend across the growing number of ways to acquire and experience gaming, including mobile apps and downloadable content,” said Anita Frazier, industry analyst, The NPD Group. “Through a combination of point-of-sale and consumer research tracking, The NPD Group is providing an expanded, more comprehensive measure of a dynamic and rapidly evolving games industry. We are excited that we are expanding our coverage of the consumer spend in emerging distribution channels to cover the UK, France and Germany in early 2012.”

Methodology
The estimates are published in NPD’s new report, Games Industry: Total Consumer Spend –released by The NPD Group in late September 2011 – and are derived leveraging NPD’s portfolio of physical POS tracking (Retail Tracking Service) and consumer research including the Games Acquisition

Steve Jobs 1955 – 2011

CUPERTINO, Calif. — Steve Jobs, the Apple founder and former CEO who invented and masterfully marketed ever-sleeker gadgets that transformed everyday technology, from the personal computer to the iPod and iPhone, has died. He was 56.

Apple announced his death without giving a specific cause. He had been battling pancreatic cancer.

“We are deeply saddened to announce that Steve Jobs passed away today,” the company said in a brief statement. “Steve’s brilliance, passion and energy were the source of countless innovations that enrich and improve all of our lives. The world is immeasurably better because of Steve.”

Jobs had battled cancer in 2004 and underwent a liver transplant in 2009 after taking a leave of absence for unspecified health problems. He took another leave of absence in January — his third since his health problems began — before resigning as CEO six weeks ago. Jobs became Apple’s chairman and handed the CEO job over to his hand-picked successor, Tim Cook.

By the time he turned the reins of the company over to Cook, Jobs had become one of the business world’s greatest comeback kids.

The company he founded, was fired from and then returned to had gone from also-ran to technology industry leader. Under Jobs’ intensely detail-oriented leadership, Apple created several iconic products, including the iPod, iPhone and iPad, that have changed the face of consumer technology forever.

Welcome to iPhone 4S

Well the wait is over. Apple has finally announced what we all have wondered about. All the various rumors can be put to rest. No iPhone 5 but that only means fuel for the bloggers to start talking about next year. I for one am going to have to think hard which memory version I will go with. I have always wanted a 64GB version and bam here it is. But with iCloud coming will I need it….

• iPhone 4S will be new model
• A5 duel core chip in the iPhone 4S
• 4S will be 7 times faster than the iPhone 4
• dual-core CPU + dual core graphics
• 8 hours of talk time in 3G
• 8MP, at 3264×2448, with 33 percent faster capture
• 6 hours of 3G browsing
• iPhone 4S, iPhone 4 8GB for sale on Oct 14th
• iPhone 3GS 8GB FREE, iPhone 4 8GB $99, iPhone 4S 16GB $199, iPhone 4S 32GB $299, iPhone 4S 64GB $399
• HSDPA+ Data
• 1080p HD video recording

BF3 Beta Open to Everyone!!!

Yes finally everyne and anyone can give BF3 a spin. It has opened up for PC, Xbox360 and PS3 today and should prove to be some fun for all. It does have some major
issues going on but does give a good look at some of the cool stuff that is gonna make BF3 a top shooter. I know our team has been looking very forward to giving this
a good spin. Anyone wanting to join up with us just look for AWG under the platoons section. We have an in game team set up. Any rate hope to see many on the beta.